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📏 Distance Attenuation Calculator

Calculate SPL loss over distance with EQ adjustments for realistic spatial sound design in games and film.

Sound Source

dB SPL
meters
meters

Atmospheric Conditions

°C
%

Results

—
SPL at Target Distance
—
Total Attenuation
—
Inverse Square Law
—
Suggested Low-Pass

Air Absorption by Frequency

Additional dB loss from atmospheric absorption (ISO 9613-1) at the target distance.

Frequency Absorption (dB/m) Total Loss (dB) SPL at Distance

Distance Table

Distance SPL (Inverse Sq.) Attenuation Suggested LPF

Game Audio Implementation

Volume (0–1 linear) —
Volume (dB) —
Suggested LPF cutoff for distance emulation —

Calculations use the inverse square law for geometric spreading and ISO 9613-1 for atmospheric absorption. Real-world results vary with terrain, wind, barriers, and ground reflections.

We hope this tool is helpful! Feel free to explore our sound libraries too.