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📏 Distance Attenuation Calculator
Calculate SPL loss over distance with EQ adjustments for realistic spatial sound design in games and film.
Sound Source
dB SPL
meters
meters
Atmospheric Conditions
°C
%
Results
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SPL at Target Distance
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Total Attenuation
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Inverse Square Law
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Suggested Low-Pass
Air Absorption by Frequency
Additional dB loss from atmospheric absorption (ISO 9613-1) at the target distance.
| Frequency | Absorption (dB/m) | Total Loss (dB) | SPL at Distance |
|---|
Distance Table
| Distance | SPL (Inverse Sq.) | Attenuation | Suggested LPF |
|---|
Game Audio Implementation
Volume (0–1 linear)
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Volume (dB)
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Suggested LPF cutoff for distance emulation
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Calculations use the inverse square law for geometric spreading and ISO 9613-1 for atmospheric absorption. Real-world results vary with terrain, wind, barriers, and ground reflections.
We hope this tool is helpful! Feel free to explore our sound libraries too.