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📏 Distance Attenuation Calculator

Calculate SPL loss over distance with EQ adjustments for realistic spatial sound design in games and film.

Sound Source

dB SPL
meters
meters

Atmospheric Conditions

°C
%

Results

SPL at Target Distance
Total Attenuation
Inverse Square Law
Suggested Low-Pass

Air Absorption by Frequency

Additional dB loss from atmospheric absorption (ISO 9613-1) at the target distance.

Frequency Absorption (dB/m) Total Loss (dB) SPL at Distance

Distance Table

Distance SPL (Inverse Sq.) Attenuation Suggested LPF

Game Audio Implementation

Volume (0–1 linear)
Volume (dB)
Suggested LPF cutoff for distance emulation

Calculations use the inverse square law for geometric spreading and ISO 9613-1 for atmospheric absorption. Real-world results vary with terrain, wind, barriers, and ground reflections.

We hope this tool is helpful! Feel free to explore our sound libraries too.